Second post
This video was taken as I was near finishing my map loader. I quick sketched out a map file format spec. The maps are stored in JSON , which specify the order of the polygonal sections, the name of the OBJ file(s) needed to render them, their size, color, animation characteristics, etcetera. The map structure is built as the json is read in. So what you see is an ad-hoc amalgamation of odd-ball sections I made in Blender all frankensteined together to demo various animation techniques. It's pretty garish but at least it's illustrative. :-)