Cyberdeck March update
Here's a video I made for a friend to illustrate what I have been working on. Of note is the floor tiles running synchronously on a timer. A pretty cool effect I thought. Also I have the very first try at player-fired projectiles and some adlibbed entity blocks which are just bouncing around. The collision is in, which took some doing. The sad thing is that getting this far just reminds me how much further I have to go.